<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="TM16000-HOTAS-FCS-3_17_2a">
 <CustomisationUIHeader label="TM16000-HOTAS-FCS-3_17_2a" description="" image="">
  <devices>
   <keyboard instance="1"/>
   <mouse instance="1"/>
   <joystick instance="1"/>
   <joystick instance="2"/>
  </devices>
  <categories>
   <category label="@ui_CCSeatGeneral"/>
   <category label="@ui_CCSpaceFlight"/>
   <category label="@ui_CGLightControllerDesc"/>
   <category label="@ui_CCVehicle"/>
   <category label="@ui_CGInteraction"/>
  </categories>
 </CustomisationUIHeader>
 <options type="keyboard" instance="1" Product="Keyboard  {6F1D2B61-D5A0-11CF-BFC7-444553540000}"/>
 <options type="joystick" instance="1" Product="T.16000M  {B10A044F-0000-0000-0000-504944564944}"/>
 <options type="joystick" instance="2" Product="TWCS Throttle  {B687044F-0000-0000-0000-504944564944}">
  <flight_move_strafe_vertical invert="1"/>
  <flight_move_strafe_forward invert="1"/>
  <flight_move_strafe_backward invert="1"/>
  <mgv_move_forward invert="1"/>
  <mgv_move_backward invert="1"/>
 </options>
 <modifiers />
 <actionmap name="seat_general">
  <action name="v_toggle_mining_mode">
   <rebind input="js1_button8"/>
  </action>
  <action name="v_toggle_scan_mode">
   <rebind input="js1_button13"/>
  </action>
  <action name="v_view_look_behind">
   <rebind input="js2_button10"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_movement">
  <action name="v_afterburner">
   <rebind input="js2_button6"/>
  </action>
  <action name="v_autoland">
   <rebind input="js1_ "/>
  </action>
  <action name="v_ifcs_toggle_cruise_control">
   <rebind input="js2_button5"/>
  </action>
  <action name="v_ifcs_toggle_speed_limiter">
   <rebind input="js2_button3"/>
  </action>
  <action name="v_ifcs_toggle_vector_decoupling">
   <rebind input="js2_button2"/>
  </action>
  <action name="v_space_brake">
   <rebind input="js2_button4"/>
  </action>
  <action name="v_speed_range_abs">
   <rebind input="js2_slider1"/>
  </action>
  <action name="v_strafe_back">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_down">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_forward">
   <rebind input="js2_z"/>
  </action>
  <action name="v_strafe_lateral">
   <rebind input="js2_x"/>
  </action>
  <action name="v_strafe_left">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_longitudinal">
   <rebind input="js2_rotz"/>
  </action>
  <action name="v_strafe_longitudinal_invert">
   <rebind input="js2_button1"/>
  </action>
  <action name="v_strafe_right">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_up">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_vertical">
   <rebind input="js2_y"/>
  </action>
  <action name="v_toggle_landing_system">
   <rebind input="js1_button15"/>
  </action>
  <action name="v_toggle_vtol">
   <rebind input="js2_button11"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting">
  <action name="v_look_ahead_enable">
   <rebind input="js1_button5"/>
  </action>
  <action name="v_look_ahead_start_target_tracking">
   <rebind input="js1_button6"/>
  </action>
  <action name="v_target_cycle_reticle_mode">
   <rebind input="js1_button9"/>
  </action>
  <action name="v_target_lock_selected">
   <rebind input="js2_hat1_down"/>
  </action>
  <action name="v_target_unlock_selected">
   <rebind input="js2_button13"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting_advanced">
  <action name="v_target_cycle_friendly_back">
   <rebind input="js2_button14"/>
  </action>
  <action name="v_target_cycle_friendly_fwd">
   <rebind input="js2_button12"/>
  </action>
  <action name="v_target_cycle_hostile_back">
   <rebind input="js2_hat1_left"/>
  </action>
  <action name="v_target_cycle_hostile_fwd">
   <rebind input="js2_hat1_right"/>
  </action>
  <action name="v_target_cycle_hostile_reset">
   <rebind input="js2_hat1_up"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_scanning">
  <action name="v_dec_scan_focus_level">
   <rebind input="js1_button12"/>
  </action>
  <action name="v_inc_scan_focus_level">
   <rebind input="js1_button11"/>
  </action>
  <action name="v_scanning_trigger_scan">
   <rebind input="js1_button13"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_mining">
  <action name="v_decrease_mining_throttle">
   <rebind input="js1_ "/>
  </action>
  <action name="v_increase_mining_throttle">
   <rebind input="js1_ "/>
  </action>
  <action name="v_mining_throttle">
   <rebind input="js1_slider1"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_weapons">
  <action name="v_weapon_change_firemode">
   <rebind input="js1_button5"/>
  </action>
  <action name="v_weapon_cycle_aimmode">
   <rebind input="js1_button10"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_missiles">
  <action name="v_weapon_cycle_missile_back">
   <rebind input="js1_button2"/>
  </action>
  <action name="v_weapon_cycle_missile_fwd">
   <rebind input="js1_button1"/>
  </action>
  <action name="v_weapon_decrease_max_missiles">
   <rebind input="js1_button7"/>
  </action>
  <action name="v_weapon_increase_max_missiles">
   <rebind input="js1_button6"/>
  </action>
  <action name="v_weapon_toggle_launch_missile">
   <rebind input="js1_button3"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_defensive">
  <action name="v_shield_raise_level_back">
   <rebind input="js1_hat1_down"/>
  </action>
  <action name="v_shield_raise_level_forward">
   <rebind input="js1_hat1_up"/>
  </action>
  <action name="v_shield_raise_level_left">
   <rebind input="js1_hat1_left"/>
  </action>
  <action name="v_shield_raise_level_right">
   <rebind input="js1_hat1_right"/>
  </action>
  <action name="v_shield_reset_level">
   <rebind input="js2_button8"/>
  </action>
  <action name="v_weapon_countermeasure_decoy_launch">
   <rebind input="js2_button7"/>
  </action>
  <action name="v_weapon_countermeasure_noise_launch">
   <rebind input="js2_button9"/>
  </action>
 </actionmap>
 <actionmap name="lights_controller">
  <action name="v_lights">
   <rebind input="js1_button16"/>
  </action>
 </actionmap>
 <actionmap name="vehicle_general">
  <action name="v_horn">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="vehicle_driver">
  <action name="v_boost">
   <rebind input="js2_button6"/>
  </action>
  <action name="v_brake">
   <rebind input="js2_button4"/>
  </action>
  <action name="v_move">
   <rebind input="js2_z"/>
  </action>
 </actionmap>
 <actionmap name="player_choice">
  <action name="pc_focus">
   <rebind input="js1_ "/>
  </action>
  <action name="pc_interaction_mode">
   <rebind input="js1_ "/>
  </action>
  <action name="pc_screen_focus_down">
   <rebind input="js1_hat1_down"/>
  </action>
  <action name="pc_screen_focus_left">
   <rebind input="js1_hat1_left"/>
  </action>
  <action name="pc_screen_focus_right">
   <rebind input="js1_hat1_right"/>
  </action>
  <action name="pc_screen_focus_up">
   <rebind input="js1_hat1_up"/>
  </action>
  <action name="pc_select">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
</ActionMaps>
